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M

PLAYED BY MIRANDA

Miranda

Level 3 Human BBL Surgeon · Combat Sculptor

Precision medicine, battlefield enhancement, and one extremely specific anatomical specialty.
ARMOR CLASS15HIT POINTS24 / 24SPEED30 ft.PROFICIENCY+2

CORE SCORES

Abilities

STR-18
DEX+316
CON+214
INT+316
WIS+112
CHA+010

Saving throws

STR −1

DEX +5

CON +2

INT +5

WIS +1

CHA +0

OFFENSE & DEFENSE

Combat

Attacks, battle abilities, combat skills, and offensive or defensive spells.

Weapons & attacks

3
AttackMagical Scalpel

+5 · 1d4+3 piercing · Finesse, light, thrown 20/60 ft. · posterior targets only

AttackReusable Syringe

+5 · 1d4+3 piercing · Range 20 ft. · posterior targets only

AttackPosterior Slam (Enhanced Gluteus)

+5 · 1d8+3 bludgeoning · DC 13 STR or pushed 10 ft.

Abilities & features

3

Procedure Attack +5

scalpels and syringes count as magical weapons for posterior attacks

syringe hit; spend a Procedure Die, CON save or extra damage, halved Speed, and no Reactions until the end of its next turn

Skills

1
SkillAcrobatics +5

KEEP THE PARTY STANDING

Support & Healing

Healing, protection, teamwork, information, and abilities that help an ally succeed.

Abilities & features

9
AbilityRole

Specialized healer and precision combat support

4d6 · regain after a Long Rest

qualifying posterior damage is tracked alongside normal HP and limits Restructure healing

Action; spend one Procedure Die to restore 1d6+3 HP, limited by current Glute Trauma; a 20-foot syringe requires a Procedure Attack against AC 10

administer a beneficial procedure, potion, syringe, or medical compound as a Bonus Action

once per Long Rest; 1 minute of +10 Speed, doubled jumps and carrying capacity, Athletics Advantage, resistance to Prone and forced movement, and Posterior Slam; spend 2 Procedure Dice for another use

Reaction; spend a Procedure Die to help resist Prone or forced movement

Bonus Action; spend a Procedure Die to enhance one qualifying athletic, movement, save, or posterior attack roll

AbilityTools

Healer’s kit, herbalism kit, alchemist’s supplies, and surgical instruments

Skills

1
SkillMedicine +3

BEYOND THE FIGHT

Exploration & Utility

Social talents, investigation, movement, rituals, and other tools for solving problems.

Abilities & features

6

BBL Surgeon

class features must involve the butt, gluteal muscles, tailbone, or functional posterior

available from behind, while the target is vulnerable, while an ally distracts it, or after Circle the Patient

Bonus Action; move up to 10 feet without provoking from one creature and make its posterior accessible for the turn

add a Procedure Die to a scalpel hit and reduce the target’s Speed by 10 feet

Skills

2
SkillInvestigation +5
SkillSleight of Hand +5

MAGIC

Prepared spells

No prepared spells. This character’s power is entirely martial.

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