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LL

PLAYED BY LILLY

Lillian “Lilly”

Level 3 Human Fighter · Champion

She protects the people authorities consider expendable—and carries the spider leg that proved why.
ARMOR CLASS16HIT POINTS34 / 34SPEED30 ft.PROFICIENCY+2

CORE SCORES

Abilities

STR+317
DEX+214
CON+214
INT-18
WIS+112
CHA+010

Saving throws

STR +5

DEX +2

CON +4

INT −1

WIS +1

CHA +0

OFFENSE & DEFENSE

Combat

Attacks, battle abilities, combat skills, and offensive or defensive spells.

Weapons & attacks

3
AttackGreatsword

+5 · 2d6+3 slashing · Graze: on a miss, deal 3 damage

AttackGiant Spider Leg (Pike)

+5 · 1d10+3 piercing · Reach 10 ft. · Push: move the target up to 10 ft.

AttackJavelin

+5 · 1d6+3 piercing · Range 30/120 ft. · Slow: reduce speed by 10 ft. until Lilly’s next turn

Abilities & features

8
AbilityNeutral Good

Frontline striker and physical controller

damage-die results of 1 or 2 count as 3

1/Short or Long Rest · additional action except Magic

Greatsword (Graze), Pike (Push), Javelin (Slow)

weapon critical hits on 19–20

Advantage on Initiative and Athletics; reposition after a critical hit

AbilitySavage Attacker

once per turn, roll weapon damage twice and use either result

Savage Attacker

Skills

3
SkillAcrobatics +4
SkillAthletics +5

Advantage

SkillIntimidation +2

KEEP THE PARTY STANDING

Support & Healing

Healing, protection, teamwork, information, and abilities that help an ally succeed.

Abilities & features

3

2 uses · regain 1d10+3 HP

spend Second Wind to add 1d10 to a failed ability check; no use spent if it still fails

BEYOND THE FIGHT

Exploration & Utility

Social talents, investigation, movement, rituals, and other tools for solving problems.

Abilities & features

6
AbilityInitiative +2

Advantage

AbilityHit Dice 3d10
AbilityPassive Perception 13

uses official Pike mechanics

AbilityTough

+6 maximum HP at level 3

one additional skill proficiency

Skills

2
SkillPerception +3
SkillSurvival +3

ORIGIN

Backstory

Lillian served in a city regiment assigned to clear creatures from abandoned tunnels beneath the waterfront. Her commanders claimed the tunnels were empty—but her unit walked directly into a giant-spider nest.

Lillian survived by killing the broodmother with her greatsword. When the blade became lodged in its armored body, she tore off one of the creature’s legs and used it as a spear. She later reinforced the leg with steel bands and preserved its chitin with alchemical resin.

Her superiors concealed the incident rather than admit they knowingly sent soldiers into an infested tunnel. Lillian abandoned the regiment, keeping the spider leg and the insignia of her fallen unit. She now protects people that authorities consider expendable.

MAGIC

Prepared spells

No prepared spells. This character’s power is entirely martial.

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