OFFENSE & DEFENSE
Combat
Attacks, battle abilities, combat skills, and offensive or defensive spells.
Weapons & attacks
3+5 · 2d6+3 slashing · Graze: on a miss, deal 3 damage
+5 · 1d10+3 piercing · Reach 10 ft. · Push: move the target up to 10 ft.
+5 · 1d6+3 piercing · Range 30/120 ft. · Slow: reduce speed by 10 ft. until Lilly’s next turn
Abilities & features
8Frontline striker and physical controller
damage-die results of 1 or 2 count as 3
1/Short or Long Rest · additional action except Magic
Greatsword (Graze), Pike (Push), Javelin (Slow)
weapon critical hits on 19–20
Advantage on Initiative and Athletics; reposition after a critical hit
once per turn, roll weapon damage twice and use either result
Savage Attacker
Skills
3Advantage
KEEP THE PARTY STANDING
Support & Healing
Healing, protection, teamwork, information, and abilities that help an ally succeed.
Abilities & features
32 uses · regain 1d10+3 HP
spend Second Wind to add 1d10 to a failed ability check; no use spent if it still fails
BEYOND THE FIGHT
Exploration & Utility
Social talents, investigation, movement, rituals, and other tools for solving problems.
Abilities & features
6Advantage
uses official Pike mechanics
+6 maximum HP at level 3
one additional skill proficiency
Skills
2ORIGIN
Backstory
Lillian served in a city regiment assigned to clear creatures from abandoned tunnels beneath the waterfront. Her commanders claimed the tunnels were empty—but her unit walked directly into a giant-spider nest.
Lillian survived by killing the broodmother with her greatsword. When the blade became lodged in its armored body, she tore off one of the creature’s legs and used it as a spear. She later reinforced the leg with steel bands and preserved its chitin with alchemical resin.
Her superiors concealed the incident rather than admit they knowingly sent soldiers into an infested tunnel. Lillian abandoned the regiment, keeping the spider leg and the insignia of her fallen unit. She now protects people that authorities consider expendable.
MAGIC
Prepared spells
No prepared spells. This character’s power is entirely martial.