MAGIC CAPACITY
Spell slots
These are the total spell casts available at each slot level before resting—not the number of times each individual spell can be used.
How it works: one slot powers one spell cast at that level or lower. Expended slots return after a Long Rest.
OFFENSE & DEFENSE
Combat
Attacks, battle abilities, combat skills, and offensive or defensive spells.
Weapons & attacks
2+5 · 1d8+3
+5 · 1d6+3
Abilities & features
3Skills
2Spells
3Prepared · 2 shared level-2 slots before resting
Prepared · 2 shared level-2 slots before resting
Prepared · 4 shared level-1 slots before resting
KEEP THE PARTY STANDING
Support & Healing
Healing, protection, teamwork, information, and abilities that help an ally succeed.
Abilities & features
11/long rest
Spells
1Prepared · 1 use per Long Rest · no spell slot
BEYOND THE FIGHT
Exploration & Utility
Social talents, investigation, movement, rituals, and other tools for solving problems.
Abilities & features
1Skills
2Spells
1Prepared · Unlimited uses · no spell slot