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K

PLAYED BY KWESI

Kwesi

Level 6 Human Battle-Mage · Runebound Vanguard

“New armor, new axe—it would be a shame if today were peaceful.”
ARMOR CLASS15HIT POINTS32 / 51SPEED30 ft.PROFICIENCY+3

CORE SCORES

Abilities

STR+3Score 16
DEX+2Score 14
CON+2Score 15
INT+3Score 16
WIS+0Score 11
CHA+0Score 10

Saving throws

◆STR +3

◆DEX +2

◆CON +5

◆INT +6

◆WIS +0

◆CHA +0

MAGIC CAPACITY

Spell slots

These are the total spell casts available at each slot level before resting—not the number of times each individual spell can be used.

LEVEL 14castsLEVEL 23castsLEVEL 33casts

How it works: one slot powers one spell cast at that level or lower. Expended slots return after a Long Rest.

OFFENSE & DEFENSE

Combat

Attacks, battle abilities, combat skills, and offensive or defensive spells.

Weapons & attacks

2
AttackRuned Battle-Axe

+5 · 1d8+3

AttackKinetic Punch

+5 · 1d6+3

Abilities & features

4
AbilityAdrenaline Surge

Call on a reserve of battle focus to drive a powerful Battle-Mage action.

AbilitySpellguard Training
AbilityFrontline Caster
AbilityExtra Attack

Attack twice whenever you take the Attack action.

Skills

2
SkillAthletics +5
SkillIntimidation +2

Spells

2
SpellThunderwave

Prepared · 4 shared level-1 slots before resting

Creatures in a 15-foot cube save against Thunder damage and being pushed 10 feet away.

SpellShatter

Prepared · 3 shared level-2 slots before resting

Creatures in a 10-foot-radius sphere make a Constitution save against 3d8 Thunder damage; objects are vulnerable.

KEEP THE PARTY STANDING

Support & Healing

Healing, protection, teamwork, information, and abilities that help an ally succeed.

Abilities & features

1

1/long rest

Spells

1
SpellWarband Step

Prepared · 1 use per Long Rest · no spell slot

Teleport a linked group and one shared object; the runes burn out until the next Long Rest.

BEYOND THE FIGHT

Exploration & Utility

Social talents, investigation, movement, rituals, and other tools for solving problems.

Abilities & features

6
AbilityCompanion Misty Step
AbilityAbility Score Improvement
AbilityLevel 4 Ability Score Improvement: +1 CON, +1 WIS
AbilityRunic Recovery

Recover a measure of expended Battle-Mage spell power during a Short Rest.

Ability3rd-level spellcasting
AbilityRunebound Vanguard feature

Skills

2
SkillArcana +5
SkillInvestigation +5

Spells

11
SpellMage Hand

Prepared · Unlimited uses · no spell slot

Create a spectral hand that manipulates objects at range but cannot attack or carry more than 10 pounds.

SpellPoison Spray

Prepared · Unlimited uses · no spell slot

One creature within 30 feet makes a Constitution save or takes Poison damage.

SpellShocking Grasp

Prepared · Unlimited uses · no spell slot

A melee spell attack deals Lightning damage and prevents the target from making Opportunity Attacks.

SpellThunderclap

Prepared · Unlimited uses · no spell slot

Each creature within 5 feet makes a Constitution save or takes Thunder damage.

SpellBurning Hands

Prepared · 4 shared level-1 slots before resting

Creatures in a 15-foot cone make a Dexterity save, taking 3d6 Fire damage on a failure or half on a success.

SpellGrease

Prepared · 4 shared level-1 slots before resting

Cover a 10-foot square; creatures entering or ending there may fall Prone on a failed Dexterity save.

SpellSleep

Prepared · 4 shared level-1 slots before resting

Creatures in the area make Wisdom saves or become Incapacitated until damaged or shaken awake.

SpellBlur

Prepared · 3 shared level-2 slots before resting

Attack rolls against you have Disadvantage while you maintain Concentration.

SpellInvisibility

Prepared · 3 shared level-2 slots before resting

A creature becomes Invisible while you concentrate, ending after it attacks, deals damage, or casts a spell.

SpellMagic Weapon

Prepared · 3 shared level-2 slots before resting

Make a nonmagical weapon magical with a +1 bonus to attack and damage rolls while concentrating.

SpellVampiric Touch

Prepared · 3 shared level-3 slots before resting

Make melee spell attacks for Necrotic damage and regain HP equal to half the damage dealt.

SPELLBOOK & KNOWN MAGIC

Other learned spells

These spells are on the character’s sheet but are not in the current prepared loadout.

SPELLMisty Step

Teleport up to 30 feet to an unoccupied space you can see as a Bonus Action.

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CUSTOM HOMEBREW

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