MAGIC CAPACITY
Spell slots
These are the total spell casts available at each slot level before resting—not the number of times each individual spell can be used.
How it works: one slot powers one spell cast at that level or lower. Expended slots return after a Long Rest.
OFFENSE & DEFENSE
Combat
Attacks, battle abilities, combat skills, and offensive or defensive spells.
Weapons & attacks
2+5 · 1d10
+1 · 1d6−1
Abilities & features
3Use a Bonus Action to assume an eligible Beast form while retaining your mind and class features.
Spells
3Prepared · Unlimited uses · no spell slot
Make a ranged spell attack that deals Fire damage and can ignite an unattended flammable object.
Prepared · 4 shared level-1 slots before resting
Make a ranged spell attack for 3d8 Acid, Cold, Fire, Lightning, Poison, or Thunder damage.
Prepared · 4 shared level-1 slots before resting
A ranged spell attack deals Piercing damage, then bursts; nearby creatures save against Cold damage.
KEEP THE PARTY STANDING
Support & Healing
Healing, protection, teamwork, information, and abilities that help an ally succeed.
Spells
1Prepared · 4 shared level-1 slots before resting
Touch a creature to restore 2d8 plus your spellcasting modifier HP; higher slots add 2d8.
BEYOND THE FIGHT
Exploration & Utility
Social talents, investigation, movement, rituals, and other tools for solving problems.
Abilities & features
9Trade a spell slot for Wild Shape or a Wild Shape use for a level-1 spell slot, within its limits.
Skills
4Spells
6Prepared · Unlimited uses · no spell slot
Prepared · 4 shared level-1 slots before resting
A Humanoid that fails a Wisdom save is Charmed by you for 1 hour, with Advantage if you are fighting it.
Prepared · 3 shared level-2 slots before resting
Give one creature Advantage on checks using a chosen ability while you maintain Concentration.
Prepared · 3 shared level-2 slots before resting
Heat a manufactured metal object for 2d8 Fire damage; a creature holding or wearing it may drop it or suffer Disadvantage.
Prepared · 3 shared level-2 slots before resting
A 5-foot-radius beam deals Radiant damage when creatures enter or start there; move it on later turns.
Prepared · 2 shared level-3 slots before resting
Return a creature that died within the last minute to life with 1 HP; requires a costly diamond.
SPELLBOOK & KNOWN MAGIC
Other learned spells
These spells are on the character’s sheet but are not in the current prepared loadout.
Summon a Bestial Spirit that obeys you and fights using the chosen Air, Land, or Water form.