OFFENSE & DEFENSE
Combat
Attacks, battle abilities, combat skills, and offensive or defensive spells.
Weapons & attacks
4+4 · 1d4+2 piercing · Finesse, light, thrown 20/60 ft.
+4 · 1d6+2 bludgeoning · Versatile 1d8+2
DC 14 DEX · Range 30 ft. · Blinded until the beginning of Davidee’s next turn · 3 bombs per Rest
DC 14 CON · Range 30 ft.; 5-ft. burst · 1d6 Fire and no Reactions on failure
Abilities & features
3Culinary Attack +6
+10 Speed, Bonus Action Dash, and no Opportunity Attacks through the end of the next turn
creatures within 5 feet make DC 14 CON save; 1d6 Fire damage and no Reactions on failure
KEEP THE PARTY STANDING
Support & Healing
Healing, protection, teamwork, information, and abilities that help an ally succeed.
Abilities & features
94d6 · regain after a Long Rest; recover one during a Short Rest once per Long Rest
restore 1d6+4 HP once per creature per Short or Long Rest
Reaction; add a Culinary Die to a failed ability check or saving throw within 30 feet
1d6+4 temporary HP, fear-save Advantage, and immunity to magical sleep-prevention effects for 1 hour; Initiative Disadvantage
up to six creatures spending Hit Dice during a Short Rest regain an extra 1d6 HP
Advantage gathering rumors, tracing factions, and arranging discreet underworld meetings
protected territory; conceal Tiny objects in packages against DC 14 Investigation
once per Long Rest, reveal one truthful clue about a local criminal group, waterfront site, smuggling route, disappearance, or recent visitor
Wisdom 18; identify poison, drugs, or magical alteration in food or drink after 1 minute
Skills
2BEYOND THE FIGHT
Exploration & Utility
Social talents, investigation, movement, rituals, and other tools for solving problems.
Abilities & features
12Fixer, informant, and discreet waterfront dealer
Culinarian
Guild Artisan
matches the highest-level party member other than Ark
prepare extraordinary recipes during adventures; consuming one normally takes a Bonus Action
draw, use, or administer food, potions, tools, and nonmagical consumables as a Bonus Action
neighborhood information network
Cook’s utensils, herbalism kit, baker’s tools, thieves’ tools
Common, Elvish, Halfling
Skills
2ORIGIN
Backstory
Davidee runs Davidee’s Bakery, a protected patch of neutral ground where neighborhood workers, vendors, smugglers, and criminals all depend on the ovens staying open. His storefront, delivery routes, and regular customers form a quiet information network that reaches across the waterfront.
Friendly, relaxed, and slightly amused by everything, Davidee remembers every usual order and notices unfamiliar faces immediately. Behind the counter he works as a fixer, informant, and discreet marijuana dealer. His neighborhood connections explain how he obtained and presented the original Iron Crow contract.
Davidee never explains where he goes when his player is absent. When he returns, he simply unlocks the bakery, begins preparing dough, and acts as though he never disappeared.
MAGIC
Prepared spells
Davidee’s recipes are extraordinary culinary techniques, so they are organized above as combat, support, and utility abilities.