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C

PLAYED BY CAMERON

Cameron

Level 5 Human Wizard · Wandering Scholar

“Self-taught magic, ambitious plans, and just enough luck.”
ARMOR CLASS13HIT POINTS14 / 41SPEED30 ft.PROFICIENCY+3

CORE SCORES

Abilities

STR+0Score 10
DEX+3Score 16
CON+3Score 16
INT+3Score 16
WIS+0Score 10
CHA+0Score 10

Saving throws

◆STR +0

◆DEX +3

◆CON +3

◆INT +6

◆WIS +3

◆CHA +0

MAGIC CAPACITY

Spell slots

These are the total spell casts available at each slot level before resting—not the number of times each individual spell can be used.

LEVEL 14castsLEVEL 23castsLEVEL 32casts

How it works: one slot powers one spell cast at that level or lower. Expended slots return after a Long Rest.

OFFENSE & DEFENSE

Combat

Attacks, battle abilities, combat skills, and offensive or defensive spells.

Weapons & attacks

2
AttackFire Bolt

+5 · 1d10

AttackEnchanted Quarterstaff

+1 · 1d6−1

Skills

1
SkillStealth +3

Spells

5
SpellMagic Missile

Prepared · 4 shared level-1 slots before resting

Create three darts that automatically hit creatures you can see, each dealing 1d4 + 1 Force damage.

SpellShield

Prepared · 4 shared level-1 slots before resting

As a Reaction, gain +5 AC until your next turn and take no damage from Magic Missile.

SpellMelf’s Acid Arrow

Prepared · 3 shared level-2 slots before resting

A ranged spell attack deals Acid damage immediately and again at the end of the target’s next turn.

SpellMisty Step

Prepared · 3 shared level-2 slots before resting

Teleport up to 30 feet to an unoccupied space you can see as a Bonus Action.

SpellRay of Frost

Prepared · Unlimited uses · no spell slot

A ranged spell attack deals Cold damage and reduces the target’s Speed by 10 feet until your next turn.

KEEP THE PARTY STANDING

Support & Healing

Healing, protection, teamwork, information, and abilities that help an ally succeed.

Abilities & features

1

modifies Ray of Frost

BEYOND THE FIGHT

Exploration & Utility

Social talents, investigation, movement, rituals, and other tools for solving problems.

Abilities & features

8
AbilityArcane Recovery

After a Short Rest, recover expended spell slots with a combined level up to half your Wizard level.

AbilityRitual Casting
AbilitySpellbook
AbilityUnconventional Scholar
AbilityAbility Score Improvement
AbilityLevel 4 Ability Score Improvement: +2 STR
AbilityMemorize Spell
Ability3rd-level spellcasting

Skills

3
SkillArcana +5
SkillHistory +5
SkillInvestigation +5

SPELLBOOK & KNOWN MAGIC

Other learned spells

These spells are on the character’s sheet but are not in the current prepared loadout.

SPELLElementalism

Create a small, harmless elemental effect involving air, earth, fire, or water.

SPELLScorching Ray
SPELLShatter

Creatures in a 10-foot-radius sphere make a Constitution save against 3d8 Thunder damage; objects are vulnerable.

SPELLColor Spray
SPELLDisguise Self

Change your appearance and clothing for 1 hour; physical inspection can reveal the illusion.

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CUSTOM HOMEBREW

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