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C

PLAYED BY CAMERON

Cameron

Level 3 Human Wizard · Wandering Scholar

Self-taught magic, ambitious plans, and just enough luck.
ARMOR CLASS13HIT POINTS14 / 27SPEED30 ft.PROFICIENCY+2

CORE SCORES

Abilities

STR-18
DEX+316
CON+316
INT+316
WIS+010
CHA+010

Saving throws

STR −1

DEX +3

CON +3

INT +5

WIS +2

CHA +0

MAGIC CAPACITY

Spell slots

These are the total spell casts available at each slot level before resting—not the number of times each individual spell can be used.

LEVEL 14castsLEVEL 22casts

How it works: one slot powers one spell cast at that level or lower. Expended slots return after a Long Rest.

OFFENSE & DEFENSE

Combat

Attacks, battle abilities, combat skills, and offensive or defensive spells.

Weapons & attacks

2
AttackFire Bolt

+5 · 1d10

AttackEnchanted Quarterstaff

+1 · 1d6−1

Skills

1
SkillStealth +3

Spells

5
SpellMagic Missile

Prepared · 4 shared level-1 slots before resting

SpellShield

Prepared · 4 shared level-1 slots before resting

SpellMelf’s Acid Arrow

Prepared · 2 shared level-2 slots before resting

SpellMisty Step

Prepared · 2 shared level-2 slots before resting

SpellRay of Frost

Prepared · Unlimited uses · no spell slot

KEEP THE PARTY STANDING

Support & Healing

Healing, protection, teamwork, information, and abilities that help an ally succeed.

Abilities & features

1

modifies Ray of Frost

BEYOND THE FIGHT

Exploration & Utility

Social talents, investigation, movement, rituals, and other tools for solving problems.

Abilities & features

4
AbilityArcane Recovery
AbilityRitual Casting
AbilitySpellbook
AbilityUnconventional Scholar

Skills

3
SkillArcana +5
SkillHistory +5
SkillInvestigation +5

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CUSTOM HOMEBREW

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