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PLAYED BY BIANCA

Bianca

Level 5 High Elf Bard · College of Lore

“Kidnapped by the Iron Crows, she escaped with the real crowned-serpent vessel and turned improvisation into deliberate Bard magic.”
ARMOR CLASS14HIT POINTS11 / 38SPEED30 ft.PROFICIENCY+3

CORE SCORES

Abilities

STR-1Score 8
DEX+3Score 16
CON+2Score 14
INT+1Score 13
WIS+0Score 11
CHA+3Score 16

Saving throws

◆STR −1

◆DEX +6

◆CON +2

◆INT +1

◆WIS +0

◆CHA +6

MAGIC CAPACITY

Spell slots

These are the total spell casts available at each slot level before resting—not the number of times each individual spell can be used.

LEVEL 14castsLEVEL 23castsLEVEL 32casts

How it works: one slot powers one spell cast at that level or lower. Expended slots return after a Long Rest.

OFFENSE & DEFENSE

Combat

Attacks, battle abilities, combat skills, and offensive or defensive spells.

Weapons & attacks

4
AttackRapier

+5 · 1d8+3 piercing · Finesse

AttackDagger

+5 · 1d4+3 piercing · Finesse, light, thrown 20/60 ft.

AttackUnarmed Strike

+5 · 4 bludgeoning

AttackVicious Mockery

DC 13 WIS · 1d6 psychic · Disadvantage on next attack before Bianca’s next turn

Abilities & features

2
AbilitySpell Save DC 13

Spell Attack +5

AbilityPrisoner’s Resolve

survived captivity aboard the Blackwing

Skills

2
SkillAcrobatics +3
SkillStealth +3

Spells

2
SpellVicious Mockery

Prepared · Unlimited uses · no spell slot

One creature makes a Wisdom save or takes Psychic damage and has Disadvantage on its next attack roll.

SpellDissonant Whispers

Prepared · 4 shared level-1 slots before resting

One creature makes a Wisdom save, taking Psychic damage and using its Reaction to flee on a failure.

KEEP THE PARTY STANDING

Support & Healing

Healing, protection, teamwork, information, and abilities that help an ally succeed.

Abilities & features

2
AbilityBardic Inspiration

3d6 uses · Bonus Action · 60 feet · add to a failed attack roll, ability check, or saving throw within 1 hour · regain after a Long Rest

As a Bonus Action, give an ally an inspiration die they can add after failing a d20 Test.

AbilityFont of Inspiration

Bardic Inspiration returns on a Short or Long Rest, and spell slots can restore expended uses.

Skills

4
SkillDeception +7

Expertise

SkillPerformance +7

Expertise

SkillPersuasion +5
SkillInsight +0

Spells

1
SpellHealing Word

Prepared · 4 shared level-1 slots before resting

Restore HP to a creature you can see within 60 feet as a Bonus Action.

BEYOND THE FIGHT

Exploration & Utility

Social talents, investigation, movement, rituals, and other tools for solving problems.

Abilities & features

20
AbilityChaotic Neutral

leaning heroic

AbilityRole

Illusionist, battlefield manipulator, and social infiltrator

AbilityBackground

Iron Crow Captive

AbilityInitiative +4

includes Jack of All Trades

AbilityHit Dice 2d8
AbilityPassive Perception 12
AbilityExpertise

Deception and Performance

Double your Proficiency Bonus for the chosen skill checks.

AbilityJack of All Trades

add +1 to ability checks that do not already include Proficiency Bonus

Add half your Proficiency Bonus to ability checks that do not already include it.

AbilityDarkvision

60 feet

AbilityFey Ancestry

Advantage against being Charmed

AbilityTrance

complete a Long Rest through elven meditation

AbilityKeen Senses

Perception proficiency

AbilityHigh-Elf Magic

Prestidigitation

AbilitySpellcasting Focus

Guitar

Cast and prepare spells using this class’s spellcasting ability and available spell slots.

AbilityBard Subclass
Ability2nd-level spellcasting
AbilitySubclass: College of Lore
AbilityAbility Score Improvement
AbilityLevel 4 Ability Score Improvement: +1 WIS, +1 INT
Ability3rd-level spellcasting

Skills

1
SkillPerception +2

Spells

10
SpellMinor Illusion

Prepared · Unlimited uses · no spell slot

Create a sound or a small visual illusion; physical interaction or successful Investigation reveals it.

SpellPrestidigitation

Prepared · Unlimited uses · no spell slot

Create one small magical trick such as a sensory effect, cleaning, warming, marking, or lighting an object.

SpellTrue Strike

Prepared · Unlimited uses · no spell slot

Make one weapon attack using your spellcasting ability; the attack can deal Radiant damage.

SpellCharm Person

Prepared · 4 shared level-1 slots before resting

A Humanoid that fails a Wisdom save is Charmed by you for 1 hour, with Advantage if you are fighting it.

SpellComprehend Languages

Prepared · 4 shared level-1 slots before resting

For 1 hour, understand the literal meaning of spoken languages and written text you touch.

SpellFaerie Fire

Prepared · 4 shared level-1 slots before resting

Creatures in a 20-foot cube that fail a Dexterity save glow; attacks against them have Advantage.

SpellFeather Fall

Prepared · 4 shared level-1 slots before resting

As a Reaction, slow up to five falling creatures so they land safely.

SpellSilent Image

Prepared · 4 shared level-1 slots before resting

Create a movable visual illusion inside a 15-foot cube while you maintain Concentration.

SpellTasha’s Hideous Laughter

Prepared · 4 shared level-1 slots before resting

A creature that fails a Wisdom save falls Prone and Incapacitated, repeating the save each turn and when damaged.

SpellZone of Truth

Prepared · 3 shared level-2 slots before resting

Creatures that fail a Charisma save cannot knowingly lie inside the area for 10 minutes.

ORIGIN

Backstory

Bianca was kidnapped by the Iron Crow Cartel and imprisoned aboard the Blackwing. She freed herself when Ark, Cameron, and Kwesi infiltrated the barge, recovered her equipment, and joined the escape effort.

During the fighting, Bianca killed an Iron Crow officer with her rapier, created a Silent Image duplicate of the crowned-serpent chest, took possession of the real vessel, used Dissonant Whispers against Brassjaw, fought beside Ark, Kwesi, and Asset Seven, and helped rescue Mara Veyne.

Bianca never accepted Davidee’s contract and was never an Iron Crow crew member or willing stowaway. She was not marked for collection when Mara revealed the job was bait.

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