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PLAYED BY BIANCA

Bianca

Level 2 High Elf Bard · Subclass chosen at Level 3

Kidnapped by the Iron Crows, she escaped with the real crowned-serpent vessel and turned improvisation into deliberate Bard magic.
ARMOR CLASS14HIT POINTS17 / 17SPEED30 ft.PROFICIENCY+2

CORE SCORES

Abilities

STR-18
DEX+316
CON+214
INT+112
WIS+010
CHA+316

Saving throws

STR −1

DEX +5

CON +2

INT +1

WIS +0

CHA +5

MAGIC CAPACITY

Spell slots

These are the total spell casts available at each slot level before resting—not the number of times each individual spell can be used.

LEVEL 13casts

How it works: one slot powers one spell cast at that level or lower. Expended slots return after a Long Rest.

OFFENSE & DEFENSE

Combat

Attacks, battle abilities, combat skills, and offensive or defensive spells.

Weapons & attacks

4
AttackRapier

+5 · 1d8+3 piercing · Finesse

AttackDagger

+5 · 1d4+3 piercing · Finesse, light, thrown 20/60 ft.

AttackUnarmed Strike

+5 · 4 bludgeoning

AttackVicious Mockery

DC 13 WIS · 1d6 psychic · Disadvantage on next attack before Bianca’s next turn

Abilities & features

2
AbilitySpell Save DC 13

Spell Attack +5

AbilityPrisoner’s Resolve

survived captivity aboard the Blackwing

Skills

2
SkillAcrobatics +3
SkillStealth +3

Spells

1
SpellDissonant Whispers

Prepared · 3 shared level-1 slots before resting

KEEP THE PARTY STANDING

Support & Healing

Healing, protection, teamwork, information, and abilities that help an ally succeed.

Abilities & features

1
AbilityBardic Inspiration

3d6 uses · Bonus Action · 60 feet · add to a failed attack roll, ability check, or saving throw within 1 hour · regain after a Long Rest

Skills

4
SkillDeception +7

Expertise

SkillPerformance +7

Expertise

SkillPersuasion +5
SkillInsight +0

Spells

1
SpellHealing Word

Prepared · 3 shared level-1 slots before resting

BEYOND THE FIGHT

Exploration & Utility

Social talents, investigation, movement, rituals, and other tools for solving problems.

Abilities & features

14
AbilityChaotic Neutral

leaning heroic

AbilityRole

Illusionist, battlefield manipulator, and social infiltrator

AbilityBackground

Iron Crow Captive

AbilityInitiative +4

includes Jack of All Trades

AbilityHit Dice 2d8
AbilityPassive Perception 12
AbilityExpertise

Deception and Performance

AbilityJack of All Trades

add +1 to ability checks that do not already include Proficiency Bonus

AbilityDarkvision

60 feet

AbilityFey Ancestry

Advantage against being Charmed

AbilityTrance

complete a Long Rest through elven meditation

AbilityKeen Senses

Perception proficiency

AbilityHigh-Elf Magic

Prestidigitation

AbilitySpellcasting Focus

Guitar

Skills

1
SkillPerception +2

Spells

3
SpellSilent Image

Prepared · 3 shared level-1 slots before resting

SpellCharm Person

Prepared · 3 shared level-1 slots before resting

SpellFaerie Fire

Prepared · 3 shared level-1 slots before resting

ORIGIN

Backstory

Bianca was kidnapped by the Iron Crow Cartel and imprisoned aboard the Blackwing. She freed herself when Ark, Cameron, and Kwesi infiltrated the barge, recovered her equipment, and joined the escape effort.

During the fighting, Bianca killed an Iron Crow officer with her rapier, created a Silent Image duplicate of the crowned-serpent chest, took possession of the real vessel, used Dissonant Whispers against Brassjaw, fought beside Ark, Kwesi, and Asset Seven, and helped rescue Mara Veyne.

Bianca never accepted Davidee’s contract and was never an Iron Crow crew member or willing stowaway. She was not marked for collection when Mara revealed the job was bait.

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CUSTOM HOMEBREW

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