MAGIC CAPACITY
Spell slots
These are the total spell casts available at each slot level before resting—not the number of times each individual spell can be used.
How it works: one slot powers one spell cast at that level or lower. Expended slots return after a Long Rest.
OFFENSE & DEFENSE
Combat
Attacks, battle abilities, combat skills, and offensive or defensive spells.
Weapons & attacks
4+5 · 1d8+3 piercing · Finesse
+5 · 1d4+3 piercing · Finesse, light, thrown 20/60 ft.
+5 · 4 bludgeoning
DC 13 WIS · 1d6 psychic · Disadvantage on next attack before Bianca’s next turn
Abilities & features
2Spell Attack +5
survived captivity aboard the Blackwing
Skills
2Spells
2Prepared · Unlimited uses · no spell slot
One creature makes a Wisdom save or takes Psychic damage and has Disadvantage on its next attack roll.
Prepared · 4 shared level-1 slots before resting
One creature makes a Wisdom save, taking Psychic damage and using its Reaction to flee on a failure.
KEEP THE PARTY STANDING
Support & Healing
Healing, protection, teamwork, information, and abilities that help an ally succeed.
Abilities & features
23d6 uses · Bonus Action · 60 feet · add to a failed attack roll, ability check, or saving throw within 1 hour · regain after a Long Rest
As a Bonus Action, give an ally an inspiration die they can add after failing a d20 Test.
Bardic Inspiration returns on a Short or Long Rest, and spell slots can restore expended uses.
Skills
4Expertise
Expertise
Spells
1Prepared · 4 shared level-1 slots before resting
Restore HP to a creature you can see within 60 feet as a Bonus Action.
BEYOND THE FIGHT
Exploration & Utility
Social talents, investigation, movement, rituals, and other tools for solving problems.
Abilities & features
20leaning heroic
Illusionist, battlefield manipulator, and social infiltrator
Iron Crow Captive
includes Jack of All Trades
Deception and Performance
Double your Proficiency Bonus for the chosen skill checks.
add +1 to ability checks that do not already include Proficiency Bonus
Add half your Proficiency Bonus to ability checks that do not already include it.
60 feet
Advantage against being Charmed
complete a Long Rest through elven meditation
Perception proficiency
Prestidigitation
Guitar
Cast and prepare spells using this class’s spellcasting ability and available spell slots.
Skills
1Spells
10Prepared · Unlimited uses · no spell slot
Create a sound or a small visual illusion; physical interaction or successful Investigation reveals it.
Prepared · Unlimited uses · no spell slot
Create one small magical trick such as a sensory effect, cleaning, warming, marking, or lighting an object.
Prepared · Unlimited uses · no spell slot
Make one weapon attack using your spellcasting ability; the attack can deal Radiant damage.
Prepared · 4 shared level-1 slots before resting
A Humanoid that fails a Wisdom save is Charmed by you for 1 hour, with Advantage if you are fighting it.
Prepared · 4 shared level-1 slots before resting
For 1 hour, understand the literal meaning of spoken languages and written text you touch.
Prepared · 4 shared level-1 slots before resting
Creatures in a 20-foot cube that fail a Dexterity save glow; attacks against them have Advantage.
Prepared · 4 shared level-1 slots before resting
As a Reaction, slow up to five falling creatures so they land safely.
Prepared · 4 shared level-1 slots before resting
Create a movable visual illusion inside a 15-foot cube while you maintain Concentration.
Prepared · 4 shared level-1 slots before resting
A creature that fails a Wisdom save falls Prone and Incapacitated, repeating the save each turn and when damaged.
Prepared · 3 shared level-2 slots before resting
Creatures that fail a Charisma save cannot knowingly lie inside the area for 10 minutes.
ORIGIN
Backstory
Bianca was kidnapped by the Iron Crow Cartel and imprisoned aboard the Blackwing. She freed herself when Ark, Cameron, and Kwesi infiltrated the barge, recovered her equipment, and joined the escape effort.
During the fighting, Bianca killed an Iron Crow officer with her rapier, created a Silent Image duplicate of the crowned-serpent chest, took possession of the real vessel, used Dissonant Whispers against Brassjaw, fought beside Ark, Kwesi, and Asset Seven, and helped rescue Mara Veyne.
Bianca never accepted Davidee’s contract and was never an Iron Crow crew member or willing stowaway. She was not marked for collection when Mara revealed the job was bait.