MAGIC CAPACITY
Spell slots
These are the total spell casts available at each slot level before resting—not the number of times each individual spell can be used.
How it works: one slot powers one spell cast at that level or lower. Expended slots return after a Long Rest.
OFFENSE & DEFENSE
Combat
Attacks, battle abilities, combat skills, and offensive or defensive spells.
Weapons & attacks
4+5 · 1d8+3 piercing · Finesse
+5 · 1d4+3 piercing · Finesse, light, thrown 20/60 ft.
+5 · 4 bludgeoning
DC 13 WIS · 1d6 psychic · Disadvantage on next attack before Bianca’s next turn
Abilities & features
2Spell Attack +5
survived captivity aboard the Blackwing
Skills
2Spells
1Prepared · 3 shared level-1 slots before resting
KEEP THE PARTY STANDING
Support & Healing
Healing, protection, teamwork, information, and abilities that help an ally succeed.
Abilities & features
13d6 uses · Bonus Action · 60 feet · add to a failed attack roll, ability check, or saving throw within 1 hour · regain after a Long Rest
Skills
4Expertise
Expertise
Spells
1Prepared · 3 shared level-1 slots before resting
BEYOND THE FIGHT
Exploration & Utility
Social talents, investigation, movement, rituals, and other tools for solving problems.
Abilities & features
14leaning heroic
Illusionist, battlefield manipulator, and social infiltrator
Iron Crow Captive
includes Jack of All Trades
Deception and Performance
add +1 to ability checks that do not already include Proficiency Bonus
60 feet
Advantage against being Charmed
complete a Long Rest through elven meditation
Perception proficiency
Prestidigitation
Guitar
Skills
1Spells
3Prepared · 3 shared level-1 slots before resting
Prepared · 3 shared level-1 slots before resting
Prepared · 3 shared level-1 slots before resting
ORIGIN
Backstory
Bianca was kidnapped by the Iron Crow Cartel and imprisoned aboard the Blackwing. She freed herself when Ark, Cameron, and Kwesi infiltrated the barge, recovered her equipment, and joined the escape effort.
During the fighting, Bianca killed an Iron Crow officer with her rapier, created a Silent Image duplicate of the crowned-serpent chest, took possession of the real vessel, used Dissonant Whispers against Brassjaw, fought beside Ark, Kwesi, and Asset Seven, and helped rescue Mara Veyne.
Bianca never accepted Davidee’s contract and was never an Iron Crow crew member or willing stowaway. She was not marked for collection when Mara revealed the job was bait.