MAGIC CAPACITY
Spell slots
These are the total spell casts available at each slot level before resting—not the number of times each individual spell can be used.
How it works: one slot powers one spell cast at that level or lower. Expended slots return after a Long Rest.
OFFENSE & DEFENSE
Combat
Attacks, battle abilities, combat skills, and offensive or defensive spells.
Weapons & attacks
2+8 · 1d8+4
DC 16 · 2d4
Spells
2Prepared · 3 shared level-4 slots before resting
Prepared · 2 shared level-5 slots before resting
KEEP THE PARTY STANDING
Support & Healing
Healing, protection, teamwork, information, and abilities that help an ally succeed.
Abilities & features
2Skills
3Spells
1Prepared · 4 shared level-1 slots before resting
BEYOND THE FIGHT
Exploration & Utility
Social talents, investigation, movement, rituals, and other tools for solving problems.
Abilities & features
2Skills
1Spells
1Prepared · 3 shared level-2 slots before resting