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PLAYED BY ARK

Ark

Level 10 Human Bard · College of Lore

“The mastermind who signs the jobs and survives the fine print.”
ARMOR CLASS16HIT POINTS50 / 70SPEED30 ft.PROFICIENCY+4

CORE SCORES

Abilities

STR+0Score 10
DEX+4Score 18
CON+3Score 16
INT+2Score 14
WIS+1Score 12
CHA+4Score 18

Saving throws

◆STR +0

◆DEX +8

◆CON +3

◆INT +2

◆WIS +1

◆CHA +8

MAGIC CAPACITY

Spell slots

These are the total spell casts available at each slot level before resting—not the number of times each individual spell can be used.

LEVEL 14castsLEVEL 23castsLEVEL 33castsLEVEL 43castsLEVEL 52casts

How it works: one slot powers one spell cast at that level or lower. Expended slots return after a Long Rest.

OFFENSE & DEFENSE

Combat

Attacks, battle abilities, combat skills, and offensive or defensive spells.

Weapons & attacks

2
AttackMain Sword

+8 · 1d8+4

AttackVicious Mockery

DC 16 · 2d4

Spells

2
SpellPolymorph

Prepared · 3 shared level-4 slots before resting

Transform a creature into a Beast while concentrating; its game statistics become those of the new form.

SpellHold Monster

Prepared · 2 shared level-5 slots before resting

A creature that fails a Wisdom save is Paralyzed, repeating the save at the end of each turn.

KEEP THE PARTY STANDING

Support & Healing

Healing, protection, teamwork, information, and abilities that help an ally succeed.

Abilities & features

2
AbilityBardic Inspiration d10

As a Bonus Action, give an ally an inspiration die they can add after failing a d20 Test.

AbilityCutting Words

Use Bardic Inspiration as a Reaction to reduce a creature’s attack, ability check, or damage roll.

Skills

3
SkillDeception +8
SkillPersuasion +8
SkillPerformance +8

Spells

1
SpellHealing Word

Prepared · 4 shared level-1 slots before resting

Restore HP to a creature you can see within 60 feet as a Bonus Action.

BEYOND THE FIGHT

Exploration & Utility

Social talents, investigation, movement, rituals, and other tools for solving problems.

Abilities & features

2
AbilityExpertise

Double your Proficiency Bonus for the chosen skill checks.

AbilityMagical Secrets

Choose prepared spells from the Bard, Cleric, Druid, or Wizard spell lists.

Skills

1
SkillSleight of Hand +8

Spells

1
SpellKnock

Prepared · 3 shared level-2 slots before resting

Unlock or suppress one mundane or magical lock, but produce a loud knock audible up to 300 feet away.

SPELLBOOK & KNOWN MAGIC

Other learned spells

These spells are on the character’s sheet but are not in the current prepared loadout.

SPELLMage Hand

Create a spectral hand that manipulates objects at range but cannot attack or carry more than 10 pounds.

SPELLMinor Illusion

Create a sound or a small visual illusion; physical interaction or successful Investigation reveals it.

SPELLPrestidigitation

Create one small magical trick such as a sensory effect, cleaning, warming, marking, or lighting an object.

SPELLVicious Mockery

One creature makes a Wisdom save or takes Psychic damage and has Disadvantage on its next attack roll.

SPELLAnimal Friendship

Charm a Beast that fails a Wisdom save for 24 hours, or until you or an ally harms it.

SPELLCure Wounds

Touch a creature to restore 2d8 plus your spellcasting modifier HP; higher slots add 2d8.

SPELLSilent Image

Create a movable visual illusion inside a 15-foot cube while you maintain Concentration.

SPELLTasha’s Hideous Laughter

A creature that fails a Wisdom save falls Prone and Incapacitated, repeating the save each turn and when damaged.

SPELLBlindness/Deafness

One creature that fails a Constitution save is Blinded or Deafened, repeating the save each turn.

SPELLCloud of Daggers

Create a 5-foot cube of spinning blades that damages creatures entering or ending a turn inside.

SPELLLocate Object

Sense the direction to a familiar object within 1,000 feet while you maintain Concentration.

SPELLZone of Truth

Creatures that fail a Charisma save cannot knowingly lie inside the area for 10 minutes.

SPELLDispel Magic

End a spell on a creature, object, or magical effect; stronger spells may require an ability check.

SPELLStinking Cloud

Create a heavily obscured cloud; creatures that fail a Constitution save lose their action retching.

SPELLDimension Door

Teleport yourself, optionally with one willing creature, to a location within 500 feet.

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CUSTOM HOMEBREW

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